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Contagious Perpetual Promise
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gaysealapproves:
I found this nice tutorial/anatomy advice spread created by meghanhetrickof deviant art.
She gave me permission to post it up here to share so go make sure to visit her and look at her other creations of goodness!
(via anatomicalart)
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artist-confessions:
Deviantartists underprice themselves badly. Deviantart commission rates from years ago was like $20+ Now it’s like 10cents to a dollar?
Even if it is a hobby, don’t underprice yourself. The old ladies who paint flowers and seagulls in their spare time would not charge $5 for their paintings. Why should you? Seriously.
submitted by -chryssixx
(via neridesu)
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artists-help:
thesoragirl71293:
Coloured Shading Tutorial - How to pick a palette by *MadeleineStern
To add: If the lighting is flureoscent, or cool toned in general, you should make your shadows warmer. Basically, the opposite as what has been directed here :) It just adds more life to the entity your painting than just shading with black or grey.
- AH
(Source: lullaby-in-my-soul)
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gunkiss:
This is not a tutorial, but this is what I’ve in mind when I draw lips. The best idea is for you to look for references in real life, different races have certain features on their lips, but that doesn’t mean that any type of character can’t have mixed features, it depends of the character that you want to create.
The most notorious feature from the lips is the relation in size between upper-lower lip, but if you add more variables to it you can get many different lips. I draw my own lips doing funny things sometimes, that helps you see how a shape can change so much depending on perspective and expression.
Drawing the head and hands by Andrew Loomis has a nice part about lips that you might wanna check out as well.
Hope this help! and have in mind this is just the way I go when I draw them, it’s something I did quickly trying to be helpful, I hope I’m being helpful.
Please don’t use this to trace the lips or whatever, draw for yeeeeeeeears like everyone does, this is a tool that may help you, not a stock.
Thanks for asking! The storm came back and I can’t sleep so, this was fun =)
(Source: gunkiss, via amazinglyartisticadvice)
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(Source: break-the-panorama, via neridesu)
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mangycoyote:
Was talking to a friend about this the other day and thought I should just share this tip with everyone. Using layer blending modes is a great way to shade quickly in Photoshop and almost everyone will tell you that Multiply is basically the go-to for adding shadows, but about a year ago I started using Color Burn layers to lay down shadows and I am much happier with the results.
Multiply layers, even when you use a fairly saturated color like I did here, will take the vibrancy out of the colors underneath it. Color Burn will keep your mid-tones really saturated so it looks great on colorful subjects like birds and so on. Also Color Burn responds to both Opacity and Fill % so you have a little more control over the intensity of the effect.
I love using Color Burn to do a sort of “underpainting” which I then paint on top of with a Normal layer to get everything how I want it, since leaving the Color Burn shading as it is can be a little too intense. I really recommend trying this! Hope this helps you guys~
(Source: mangycoyote, via letslearnart)
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neridesu:
This is rather important so pass it on please.
(Source: amandaonwriting)
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rendigo:
typette:
anotherartresourceblog:
Deer sketching by Martin Wittig.
in case, yknow, you needed to draw deers
!!!!!!!!!!!!!!!!!!!!!!!!!!
this is going to be so useful! dang!!!
(via amazinglyartisticadvice)
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“Why do you hate the shape of breasts in plate armor so much?”
martwhim:
Since people often ask “Alright, well this is fantasy! Why can’t we have boob shapes in plate armor?!” I decided to make a post about it. My frustration has nothing to do with historical inaccuracy and I’m all for imagination and freedom— but I’d like to (very quickly) illustrate this for you:

I purposely over-emphasized the shape of the two spheres in the armor so you can really think about this.
Look at the shape of the blue cups and the green line, think about the form of that on some beautiful ornate plate armor. A female warrior is charging into battle. In the midst of this, she trips! Or is pushed over, or takes a blow to the chest! So long as the force is on the front of her torso it really doesn’t matter for the conclusion:
She feels a sharp pain in her chest and hears the cracking of bone! Oh no, what’s gone wrong? Well she doesn’t have time to think about that, because she is now dead.
Her sternum just fractured, take another look at that green line, that’s where all of the pressure from any front impact is going to go because of the shape of the two blue cups made for her breasts. The rest of the armor slides around your body, but because of the two cups for breasts that are often made in fantasy female armors, the pressure point is directly on the sternum. The breasts are not going to stop the force of you falling onto them, and because of that the metal is going to push in and bash you in the sternum.

What does a fractured sternum do? Why it goes right into your heart and lungs of course.
(that was the sound of all of my followers inhaling a sharp breath between closed teeth at once)
Here are three great solutions to the problem:


GREAT EXAMPLE OF FANTASY TORSO ARMOR THAT IS FEMININE BUT FUNCTIONAL:

It is usually possible to bind the breasts when fighting if they really are far too large to fit into regular looking armor (there’s padding anyway), but most women can actually fit into a similarly sized male counterpart’s armor quite easily. Even if that’s the case, the armor can be made to have a curve to it without putting all of the pressure in one area, which was actually a style of armor for quite some time as shown here:

And don’t even get me started on the dreaded “Cleavage Window”
The “Cleavage Window” defeats the purpose of having any armor on your torso because it means you’re just going to be leaving open the vital organs the rest of the armor is trying to protect.
If people are going to protect themselves and not have much torso protection, invest in some blocking lessons, because the best defense is to not get hit at all. There are also advantages to not having plate armor, and plate armor was often really expensive anyway.
— Edit —
supaslim replied to your post: “Why do you hate the shape of breasts in plate armor so much?”
I’d also like to add that boob bulges direct blows straight to the sternum as well, rather than making them glance to either side. Good post.
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learnosaurusrex:
A quick look at various NATO and Warsaw pact weapons and the body armors needed to defeat them.
(via amazinglyartisticadvice)
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excessunrated:
Sheep and Goats: Learn the Difference by *The-Vol
Fabulous reference!
(via neridesu)
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adriofthedead:
beautyschoolfingerprince:
HEY EVERYONE ARE YOU INTERESTED IN CONTACTING SOMEONE ABOUT PAID CONTRACT WORK BUT YOU ARE ALSO AN IDIOT WHO DOESN’T KNOW HOW TO TALK TO PEOPLE?
Well then sit down because I Have Some Words For You
This right here
This is absolutely not how you approach someone about a project, no matter how small it is.
If you would like to hire an artist to help with your game or video or project of any scale, you need to give them as much detail as possible about your project.
- Tell them about your game, the genre, and the expected scale
- Tell them the timeline you have in mind for development
- Tell them your budget (VERY IMPORTANT [TELL THEM THIS I DON’T CARE HOW EMBARASSED YOU ARE] YOU HAVE TO TELL THEM)
- If you feel that is still not enough information include whatever else you would like them to know about the game, a vague idea of the assets, something about the people they’ll be working with, something about projects you’ve worked on in the past
- If you think that you have *too much* information at this point, you are wrong and also a dummy
If you have no budget, you are in a very difficult position. You might be able to find someone willing to collaborate with you on a project if you look hard enough. Maybe. Possibly. But people don’t work for free. Even if you think it’s “just art” (you’re a giant idiot if you do, by the way) people do support themselves by doing freelance art, and you’re probably about to offend someone when you get all uppity at their question about your budget. Some people, myself included would LOVE if they would work without pay. But we have to worry about the whole not dying cold and alone in the streets thing just like everyone else.
I actually have a very good example of this (shitty internet aliases/game names withheld because yall are brutal)

When your artist inevitably replies to something like this with
“I don’t know who any of these people are, and I don’t know what any of those ~fangames~ are. What is your budget for this project? How long to you expect this to take? Do you have any actual information on this game that I could take a look at?”
Do not reply like this:

As that little story has (hopefully) demonstrated, it also helps to be polite. Treat the artist in question with respect - this is very important. No one wants to work with a client who acts like a pretween “ideas guy”
And no one wants to work with someone who continually give them nicknames like “bud” just
 don’t call anyone you plan on giving money to “bud” in fact don’t call anyone bud, at all, ever.
“But Hunter! But Hunter! I’m just trying to be friendly”
You can and should be friendly to an artist. Don’t give them nicknames, it’s demeaning and paints you out to be a controlling and difficult to work with client.
Just Be friendly, and be ready to explain as much as possible. The artists you will be contacting are generally living payment to payment, and diving into a project that has a budget of $500 but you expect it to last 8 months is incredibly harmful. Know that you may not be able to afford certain artists. Know that someone turning your job offer down does not mean they don’t like you as a person.
You are one job offer in a sea of terrible, terrible, one sentence emails, and you’re not always going to get the artist you were hoping for.
beautiful post
(Source: professionalmanlyguy69, via amazinglyartisticadvice)
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Commission thoughts
toumin:
So me and my TL had this huge talk about commissions on twitter and I just thought I should write out my opinions and thoughts regarding them and hope that other artists see and take notice. These are only my personal thoughts, not everybody needs to agree with it of course (´•▿•)
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I noticed many MANY artists underprice themselves, especially on tumblr. This underpricing thing isn’t new, but people pricing their full body full colored commissions for 10$ or less is ridiculous;; Making your commission prices cheap and underpricing yourself brings others down with you. If cheap becomes standard then its going to be impossible to get what people actually deserve. Working for something cheap than what should actually be given is going to hurt you, other people, and the whole art community (or industry).
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Commissions and pricing yourself can be difficult, I know cause I also had a real hard time choosing my prices for the first time. There are a lot of factors to consider like your art quality, details, character’s detail in design, time spent, how busy you are for it, your audience, your art process, etc etc.
Firstly, your time is money. Minimum wage in California where I live is about 8$ an hour. Suppose I take 4 hours to draw a simple sketch styled commission, I charge 10$ for it. The price seems about ok for a simple sketch, but in reality, I should be getting 30$+. I’d be making more money working at a coffee shop for a regular 4 hour shift with a break and a free cup of coffee. People vary with how long they spend on drawing so prices will vary from artist to artist. If you take a while to finish something, then charge for what you work for, don’t price yourself exactly like others because other people are not you. You have the right to choose how much your time is worth.
Also, how busy are you? Some people are busier than others. Is this sketch commission that costs 3$, going to take you an hour or more, really worth the time. Only take commissions that are worth your time, why would you underprice your precious time and energy? If its not worth your time and they really want to commission you, charge more. If they have detailed character design or hair or anything that takes more than what you offered, don’t hesitate, charge extra. I have a friend who has been taking commissions for a couple of years and she charges extra for confusing commission info. It’s not just the drawing, its everything related to the commission that you should consider.
And regarding skills: no matter the skill, it is ALWAYS the artist’s right to charge what ever they would like. If you just started commissions and nobody is commissioning you, lower your prices a bit and raise them later (don’t stay low forever). You are the artist, you are allowed to choose your prices, starting low and raising later is something logical. You build your commission reputation, and keep a good relationship with your clients. The more commissions you take, more people will see them, and more people will want your commissions. Also, with a higher demand, the higher you can raise your prices.
You have the right to choose your prices and you don’t need to worry about being too expensive because the border line of too expensive is something that the commissioner choses by deciding to commission you or not. Ignore anybody who says “your commissions are too expensive”, “your work isn’t worth it”, “i don’t have enough money” or anything like that. They’re disrespecting you. They don’t seem to care about your time and energy, you don’t need to care about what they say.
You want serious clients, you would want to avoid trouble with people who think commissions are like some request or a joke. Commissions too cheap are going to make your work seem like nothing. Act in a professional manner, keep a commission journal with crystal clear rules, keep all notes and emails sent and received (as proof for troubles that might occur afterwards), and always take partial or all of the payment before you start.
Don’t just let people get away if they won’t pay you after you’ve done work, make them pay first and refund them but keep partial for what you’ve done. I always get full payment cause I don’t want someone to take my work and time for free after I’ve finished it. If they decide to change their mind and you haven’t started on it you can also refund them later. If they don’t like what you have done then that’s their fault. They decided to commission you, if you did your best and they accepted the initial sketches, then you deserve what they paid. Time and energy isn’t refundable, they can’t take back what they asked for and agreed to.
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Anyways sorry for the long essay ( ´_ゝ`)
I only started commissions a year ago so I’m no expert, but I think and talk a lot about this topic ahaha _(:3」 ∠)_ If you’re new on commissions and are having a hard time choosing prices talk to your friends, ask what they think about it (preferably other artists). If you don’t have anyone to talk to, I’m always willing to help those who need it and anybody is welcome (You can leave me an ask or we can discuss it on twitter.)
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parachuter:
tattooeddicks:
frowny:
adriofthedead:
sweetappletea:
ohcararara:
creativeinspiration:
Color Palette Generator
I’m not sure why I just found out about this but….amazing! So fast and simple!
MAGIC.
Instant bookmark.
oh my shit ♥

This is lovely! I’d also like to recommend Design Seeds for colour schemes.
aaaaaaaaaaagh
-embraces monitor-
(via neridesu)
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characterdesign101:
Handy!
(Source: princess-goldberry, via neridesu)
1.16
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[About Me & the Blog]
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